![]() ![]() Static Field is perhaps the most potent spell the Sorceress has in her arsenal. ![]() The number of bolts issued forth begins at three and increases by 1 with each skill level.The damage dealt begins at 2-4 and increases by 1 point with every other skill point until it reaches 11-13 damage at level 20.The casting cost for this spell starts at three mana and increases by 0.5 with each additional level.This spell sends out several small Lightning shocks that travel across the screen until they hit an enemy. The latter will be the single best tool for dispatching bosses and other formidable enemies for the Sorceress class.Ĭharged Bolt is the earliest offensive spell in the Lightning tree, and it will be the mainstay of Lightning mages until Lightning comes along at level 12. Teleport and Static Field are the spells from this tree that all Sorceresses should consider as must-haves, no matter the elemental specialization. Thunder Storm, at level 24, is the only promising area of effect powerhouse skill among the bunch. The duration of the enchantment begins at 144 seconds and increases by 24 seconds per skill point.Īvailable at character level 24.The extra damage dealt begins at 8-10 and increases by 1 with each skill point until it reaches 27-29 damage at level 20.The casting cost for this spell starts at 25 mana and increases by five mana with each additional level.Most Sorceresses won't want to bother with this spell, as they rarely partake in melee combat. Prerequisites: Warmth.Įnchant gives the weapon of the targeted character additional fire-based damage for the duration of the spell. The length of the wall starts at 4 yards and increases by 1 yard per skill point.Īvailable at character level 18.The duration of the flames begins at 4.6 seconds and increases by 1 second for each additional skill level. ![]()
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